#include <stdio.h>
#include <stdlib.h>
#include <GL/gl.h>
#include "vertex_processor.h"
#include "assembler.h"
#include "raster.h"
#include "coloring_fragment.h"
#include "gcg.h"


void sqsShadeFragment(struct FRAGMENT* f){
}

void sqsSetFragmentShader(void (*CALLBACK)(FRAGMENT* fragment)){
}

char sqsSetTexture(bool enable,gcgIMAGE* image){
    if(enable == false){
        return (char) 0;
    )
}
